Regicide—The Pocket-Sized Dungeon Crawler

Who says you need a mountain of miniatures, massive game boards, and hundreds of tokens to experience the epic feel of a castle raid? Regicide proves that a simple deck of standard playing cards is all it takes to create a strategic, ruthless, and incredibly rewarding cooperative RPG.

The game’s concept is as simple as it is brilliant. Face cards (Jacks, Queens, and Kings) represent the twelve castle bosses that must be defeated in order of increasing difficulty. Players take on the role of a band of rebels who must work together to defeat each ruler before running out of resources. Indeed, your hand of cards represents both your offensive potential and your ability to survive enemy attacks.

The game’s true stroke of genius lies in how it uses the values ​​and suits of a standard deck to build a surprisingly deep combat system. Each turn forces you to carefully weigh which card to play and which to hold back. The four suits each play a specific role.

Hearts: allow you to recover cards from the discard pile.

Diamonds: let you draw new cards.

Clubs: massively increase the damage dealt.

Spades: reduce the enemy’s counterattack.

Individual cards can be combined into pairs, sets of three, and Aces—which act as powerful “animal companions”—allowing players to chain effects together and pull off explosive turns.

However, the most tense moment comes after the attack. If the boss survives, it immediately counterattacks, and players must discard cards from their hands to absorb damage equal to the boss’s remaining strength. If a player cannot cover the damage, the game ends instantly. This is where the brilliance of the design shines through: every card used to attack is one less card available for defense.

Even a seemingly minor detail—such as eliminating an enemy by dealing damage exactly equal to their remaining health—is rewarded; instead of being discarded, the boss enters the Tavern deck and can later be drawn as a valuable ally. Defeating a King and “recruiting” him into your deck provides a devastating attack for subsequent turns.

PH by Elio Kalavritinos

The rule forbidding players from revealing their hands makes cooperation particularly intriguing. You must communicate without sharing explicit information, trying instead to intuit your teammates’ options. The “Jesters” serve not only to reset enemy immunity or pass the turn, but also to grant a rare moment for shared planning.

Whether played with four people or solo, the challenge remains steep. The single-player mode—enhanced by three victory tiers (Bronze, Silver, and Gold)—transforms Regicide into one of the best solo puzzle card games in circulation.

Some might argue that Regicide is not without its flaws. Poor hand management or a run of bad draws can make some games significantly harder than others, or even wipe out the team in just a couple of turns. In our opinion, this is precisely what makes Regicide a top-tier strategy game. While planning is central, if the Diamonds or Hearts are buried at the bottom of the Tavern deck at the start, managing the “avalanche” effect triggered by the early Jacks becomes an uphill battle. Nevertheless, the ability to plan and coordinate far outweighs luck in most of our games.

Regicide is a small masterpiece of minimalist game design. It manages to distill all the tension of a dungeon crawler into a rule set that can be grasped in five minutes and played with a single deck of cards.

If you are looking for a cooperative game that is challenging, highly replayable, quick to set up, and capable of delivering immense satisfaction when the group hits upon the perfect strategy, Regicide is a title not to be missed—and, frankly, a must-buy.

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