Black Myth Wukong. Well, what can I say? No, seriously, what do you want me to tell you?

There is a reason why in the last week, and even before, we only talk about this action game (we can’t say game in general because it has definitely made its mark in the world of simulators).

The game has a rich skill tree but it is not complex because of this ; indeed from the first approach it was immediately intuitive and a well-balanced combat system with bosses that were never too frustrating.

This is due to the deep learning system developed by Game Scienze where (pretending to understand what we are talking about) the game adapts to the player. It is a new frontier of gaming in general without a shadow of a doubt.

Black Myth: Wukong/Game Science

It’s been a long time since the possibility of choosing between a performance, graphic or balanced mode on consoles and we must say that this small and for many insignificant option of choice made me very happy.

One last thing that we feel obliged to point out is the obsessive attention to detail: armor, weapons, temples and surrounding environments have been meticulously sculpted. This gives us a scale, detail and an immersion of the game that we have not seen in a long time.

Do we predict GOTY? We do not put our signature (at least not in ink), let’s see what the industry has in store for us (who knows if Enotria …) and then we will make a prediction.

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